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Merry christmas
Posted by sitters on 22 December 2013 at 07:33
Image
Risen3D v2.2.21 and new R3D map have been released
Posted by hawkwind on 4 August 2013 at 19:03
For those not already aware, Risen3Dv2.2.21 has been released, as well as a new Risen3D map, Temple of the Doomed.
For additional info please visit the
homepage
It's Back!
Posted by Eruanna on 20 May 2013 at 17:25
Sorry that the site has been down for so long. Until the dust clears, only the forum and some sites will be available. I'll try and other things up and running as soon as possible.

The file sharing site is going to take a lot longer to get working, as there were 13 gigs of data that have to be uploaded again. That's something that should come within the coming weeks though.

This site is now officially hosted by MancuNET. Please welcome mancubus ii to the team! :)
Downtime
Posted by Eruanna on 9 May 2013 at 11:29
This site will have to be shut down over the course of several days while I do the migration. It will likely happen this weekend. I don't think I am going to be able to do a "live" migration as I have done in the past where the site can stay running even while everything transfers, and I also want to do it a little bit more carefully as well.
Risen3D v2.2.20 released
Posted by hawkwind on 12 April 2013 at 18:08
For the few that do not already know, Risen3D v2.2.20 has been released.

For more info visit the Risen3D homepage.
The future of DRD Team
Posted by Eruanna on 25 March 2013 at 06:45
With only $120 raised in the last donation campaign, I've decided that the time has come to ... well ... "make do with what I have."

I've contacted the owner of MancuNET and DRD Team will be having a new home within the next month. Fact is, I am not very aggressive (or much of a marketing personality) to have continued the donation campaign and done what I really needed to do to get the money for the entire year. But there were other factors influencing the decision, as well; if my marketing weakness was the only issue, it would not have come to this.

What about the money that was already donated?
Because the transfer is not going to be free, I will be refunding the 2013 donation money at a prorated amount, which will be the year's entire donation pool minus costs post-transfer. Everyone will get a portion of their money back, but some will be needed for fees - after the total costs are calculated, they'll be subtracted from the donation pool and a percentage will be calculated; everyone will get the same percentage of their total donation amount returned based on their original contribution.

Why this change now?
$40/mo for a website that gets less than 10k hits per month is a VERY huge amount. Previously the cost was justified with all the extra services that DRD Team ran, such as IRC and project SVNs (not to be confused with the SVN site which is still used quite frequently and will be continued after transfer), which, fact is, aren't really used anymore. If the community doesn't use it, why charge them for it?

But HPACK uses the DRD Team SVN!
MancuNET might be willing to take that over. It's one thing I forgot to discuss that with Mike, but I will soon.

You're giving up on this way too easily, you miserable crone!
That may well be, but $40/mo is a huge financial responsibility - at least it is, for me. Even when the donations come in, there's still other fees such as taxes, domains, as well as paypal and bank fees. My friend has been kind enough to front most of those fees, but there comes a point when one has to just say ... it's just not worth it. Fact is, personally, I need to cut costs across the board. Giving up a website is not the only thing that I've done to accomplish that.

Who is MancuNET? Why them?
MancuNET is owned by Mike "Mancubus II" Lightner who is a very long-time member of the Doom community and tends to be more active on Doomworld than anywhere else (at least, that I've seen). He's the one who currently hosts both the ZDoom and GZDoom SVN's, and probably a countless number of other things too. He's one of the more trusted and looked up-to members of the community, which is why he was my first choice for taking over DRD Team. As far as hosting goes, I'm fairly confident that this is a man who has his things together, and I have faith in DRD Team's future with him.

Who will admin DRD Team?
Not much will be changing there. I will likely retain my status unless I am voted off the island for some reason. :P If that happens, Enjay and Blzut3 are the two that will succeed me. Obviously, Mancubus II will be getting ownership status, which implies admin as well. I will continue to support and try to improve DRD Team after the take-over, but I will probably work a little bit more in the background.

What now?
DRD Team will continue on. And it will continue going strong! :) It won't be the same as it has always been, but it will still be here, and it will still focus on its primary goal: to empower the community, especially developers, but also as a resource for players as well.

... and those ads?
They'll be removed. If Mike wants to put ads of his own in, that's his decision. :)
It's getting to be that time of year again...
Posted by Eruanna on 3 March 2013 at 11:37
As many of you know, DRD Team is a site that, because it functions as more than just a website, is hosted on a server that was extensible to the site's needs. However, it is rather pricey, and many of you know how I cannot afford to pay the full bill myself. :)

So ... it is time, once again, to ask for donations to ensure its continued operation into the future. If you wish to donate, there's always a link on the side of the front page. Or, if you are just reading this news post, you may click here.

The donation format has been changed to be a little different this year. My friend is still handling the money itself, however, to increase transparency and awareness into how it is done, I have started using a site that actually tracks the amount that people pay. This is so you can see, for yourself, first hand, how much money has been raised.

As always, the goal amount is $480 to completely pay the annual bills. That's $40/mo for 12 months. :) (For those of you wondering, Project Wonderful advertising has not attracted a lot of advertisers, so I didn't get more than about $15 since last year for it)

Thank you in advance, to everyone who contributes! And, if you need a site hosted here, feel free to ask. (Yes, some space has opened up over the past couple of years, so I can support more people now)
Merry Christmas!
Posted by Eruanna on 25 December 2012 at 09:52
I just wanted to wish everyone a Merry Christmas and a happy new year! Hopefully 2013 will be a whole lot better than 2012 was... thank god this year is finally over, eh?
ECWolf 1.1 Released
Posted by Eruanna on 18 December 2012 at 10:34
Posted by Blzut3 yesterday... enjoy :)

Blzut3 wrote:ECWolf 1.1 has been released. Given how game breaking some of the bug were, this release is somewhat overdue. Be sure to scan over the revised release notes and then head over to the downloads page. The tech demo has been updated with a new secret level so be sure to grab that as well!

While this was intended to be mostly a bug fix release. There are a few features thrown in here including move/weapon bob lifted straight from ZDoom. It also includes an initial implementation of mouse look via y-shearing (use Tab+M in debug mode to enable), but there's still no z-axis.

The documentation is being updated as I have time (if anyone is willing to help please contact me for a wiki account), but in the mean time here's an interpreted version of the Mercurial log:
See more...
ECWolf 1.0 Released
Posted by Eruanna on 1 October 2012 at 16:06
I probably should've posted this 2 weeks ago, when it was new news, but hey, better late than never, right? :P

Anyway, despite DRD Team being Doom heavy, it was never strictly Doom stuff, so this deserves to be on the front page just as much as anything else does, and I definitely think more people should check it out, to be honest. :) So without further ado - here is the original post: (that I should've duplicated to the news page 2 weeks ago >_>)

Blzut3 wrote: 
So now I can stop vaguely descibing what ECWolf is, since you can see for yourself! ECWolf 1.0 has been released and hopefully everything works. Oh and supposedly today is the 20th anniversary of Spear of Destiny.

A few things to note:
  • First read the release notes.
  • I don't have the patching utility working on Windows yet. For the most part, this is an issue with me and compiling on Windows. Hopefully it won't be long before I can figure out what exactly is happening there. Not a huge problem, if you have Wolf3D on Steam or you have the version that came with Return to Castle Wolfenstein, then you definitely have the right version
  • I don't have an editing guide written. If there's someone that would like to maintain a wiki for this then that would be great. Otherwise you pretty much have to go on the scripts included in ecwolf.pk3. I'll try to at least get a minimal text documentation going, but this may take a week or two. For the most part though if the name of something matches, you can assume it works like the ZDoom wiki says it should. (Of course ECWolf has drastically less features.)

I would like to give a shout out to all the people who help test the pre-release versions of ECWolf (these are the people to blame if it doesn't work):
  • Andy_Nonymous
  • Apothem
  • Bashe
  • Bouncy
  • Richter Belmont
  • wildweasel
  • Woolie Wool/Executor

Without further ado, head over to the downloads page to grab ECWolf for your platform of choice. Be sure to check out Woolie Wool/Executor's tech demo.



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