For those of you who have not heard yet, multiple sources are saying Bobby Prince is battling colon cancer.
If you do not know who he is, he is the one who composed all of Doom's music, as well as scores of music from Apogee games, and even composed the music for Wrack.
For anyone who is able, a GoFundMe page was set up by his brother to help with medical expenses: https://www.gofundme.com/bobby-prince-m ... nd-2vs94pg
Wishing you the best and a speedy recovery, Bobby. And thoughts and prayers go out to your family, as well. Let's hope Bobby gets the best doctors available and overcomes this terrible thing!
QZDoom - Version 1.0 released!
This is the newest release for QZDoom!
Mostly, it's a stability and fixes release, fixing a few bugs encountered since 0.1 and also prevents certain read access violations from crashing the game.
Another reason for this release, however, also, is the pending ZScript merge coming. We figured that the ZDoom code base is not going to be any more stable than it is now for a couple of weeks to months, at least, so this was as good a time as any to put this out before that happens.
Also included, obviously, are the latest ZDoom and GZDoom improvements and fixes that have occurred since the 0.1 release.
Macintosh (Courtesy of _mental_ and Blzut3 - thanks again!)
QZDoom - Version 0.1 is now out!
If you've been following DRD Team or ZDoom at all lately, then this needs no introduction. But if you've been living under a rock, now it's official - True-Color software rendering in ZDoom is now an actual reality!
So what advantages does this have over traditional ZDoom rendering?
If you are looking to try this out, head over to the downloads page and check it out! And if you find a bug, we made a forum for reporting them. Want more info about future plans for this project? Then click here!
Special thanks to dpJudas for his extensive work and efforts to make this a reality!
Unloved (the Game) is Now Out
For those of you who fondly remember Unloved, the GZDoom mapset that was known for being so atmospheric and creepy, you'll be happy to know that the author released a commercial UE4 version of the game.
If you are interested, it is on sale now in the Steam store at quite a discount, but that will only last for a few days. Happy monster hunting!
It's official - Bloom and tonemaps are now in an official release of GZDoom!
The new version also includes the new features from ZDoom's scripting support, allowing for Anonymous functions, portals, as well as a whole host of new features for modders.
Downloads are available here, and more information will be coming on the news page within the coming days.
GZDoom has a new site!
To keep things consistent and tidy, GZDoom has, once again, a site of its own! Graf has thankfully allowed this.
The most notable feature is the return of the download archive - courtesy of both Graf Zahl and NeoHippo. You also can now bookmark the download page once more, no more digging through news topics to find the latest version!
The new link? Here it is:
New versions of ZDoom and GZDoom!
Randy and team are at it again, and in an effort to move the ZDoom codebase forward, have pushed another release of the awesome source ports everyone knows and loves!
ZDoom has seen its 2.8.0 release, its first release in 2 and a half years, bringing many features to modders and players alike.
To coincide with this, Graf Zahl has done yet another dual release of GZDoom to bring GZDoom's features in line with what's new in ZDoom.
If you're not sure which GZDoom you should download - here is the general rule:
Version 2.1.0 - This is the version that benefits from the OpenGL rewrite. This version is a lot faster and a lot leaner for systems that can support it. It is recommended for any computer that has a GL3+ compliant card or still has drivers that are being actively updated and supported by your graphics card manufacturer today. If this version does not work properly, then try 1.9.0.
Version 1.9.0 - This is the version from before the OpenGL subsystem refactoring - it is a continuation of 1.8.x that brings it in line with ZDoom's newest features and is strictly for older computers. (You must have at least OpenGL 2.0 to use this one) - if you have an older graphics card, this version may also work better for other reasons if your drivers are not GL3 compliant (example, some older ATI cards, such as the HD4850).
Have you seen, lately?
Doom's Co-Creator John Romero has been quite active in the Doom community lately. From releasing previously unreleased game assets to releasing his first map in 21 years, he's been doting upon us gifts that no Doom fan would want to miss. And it's generating a lot of buzz! (Certainly a lot more enjoyable than the Donald Trump stories hitting the news lately)
Be sure to check out his blog or follow him on Facebook and Twitter so you don't miss out on the action!
Merry christmas and a happy new year