Merry Christmas and a happy newyear
Posted by sitters on 11 December 2020 at 23:57 | ||
![]() The best gift we can ever get. | ||
All accounts before 2020-04-01 with 0 posts have been deactivated
Posted by Rachael on 5 October 2020 at 07:23 | ||
Due to spam bots, all accounts registered before April that have never made a post have been shut down. If you are attached to a name/email on one of these accounts, please contact me on the ZDoom forum to have to restored. Eventually these accounts will be permanently removed. If this happens the names and emails associated with those accounts will be freed - you can then reregister your account as normal without restrictions.
And please - for the love of sanity and staying sane - if you're going to make an account, use it! At least make a post on it so you separate yourself out from the spam bots who abuse the system. A private message does not count as a post - you need to increment your post count number at least to 1 so the pruning system doesn't group your account with the trash ones. | ||
ZDoom.org will be coming offline temporarily
Posted by Rachael on 9 April 2019 at 08:34 | ||
A little update: I got a little bit of help from somebody, so I don't have to take down the forum for this. Just the wiki. | ||
Merry christmas and a happy newyear
Posted by sitters on 9 December 2017 at 23:46 | ||
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GZDoom 3.0.0 Released
Posted by Graf Zahl on 29 April 2017 at 12:54 | ||
GZDoom 3.0.0 has been released.
This is the first version that merges all software rendering features from QZDoom. In addition this is the first release under the GPL v3. To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL. New features aside from merging with QZDoom include:
Download: | ||
GZDoom 2.4.0 and QZDoom 1.3.0 released
Posted by Rachael on 19 March 2017 at 16:46 | ||
GZDoom 2.4.0 and QZDoom 1.3.0 have been released.
GZDoom 2.4.0: New render features:
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Risen3D v2.2.31 released
Posted by hawkwind on 13 January 2017 at 02:32 | ||
Over a year in the making, Risen3D version 2.2.31 has finally been released. Visit the Risen3D homepage for more details.
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ZDoom passes the torch
Posted by Rachael on 7 January 2017 at 22:11 | ||
It's been a long 19 years. In that time, we've made friends, lost friends, grown, learned, and changed.
It's no doubt that not a single one of us is the same person we were 19 years ago. Sometimes that also holds true for our projects - as has happened in the case with ZDoom. It was recently announced that Randi has decided to cease development on ZDoom. We all owe a great deal to her. She has enhanced our lives in more ways than she will ever imagine, and it is thanks to the openness that she offered with ZDoom and sharing it with the rest of us, that has enabled many of us to learn more about game development. To say that you were part of a major successful project in ZDoom was no small accomplishment. Randi - you will be missed. This also means that DRD Team will likely be archiving some of its ZDoom/GZDoom/QZDoom focused forums soon, to facilitate ZDoom.org becoming more of a hub for family projects and in favor of keeping everything under one roof. Ironically, this happened to be on the same day that GZDoom and QZDoom both released new versions. So, yeah, be sure to check those out! Here's a list of changes: Fixes for GZDoom: (list from Graf Zahl's post)
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Happy New Year!
Posted by Rachael on 1 January 2017 at 08:00 | ||
To celebrate the new year, both GZDoom 2.3.0 and QZDoom 1.2.0 have been released!
Notable changes:
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Merry christmas and a happy newyear
Posted by sitters on 24 December 2016 at 02:49 | ||
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