GZDoom 2.4.0 and QZDoom 1.3.0 released
GZDoom 2.4.0 and QZDoom 1.3.0 have been released.
New render features:
Risen3D v2.2.31 released
Over a year in the making, Risen3D version 2.2.31 has finally been released. Visit the Risen3D homepage for more details.
ZDoom passes the torch
It's been a long 19 years. In that time, we've made friends, lost friends, grown, learned, and changed.
It's no doubt that not a single one of us is the same person we were 19 years ago. Sometimes that also holds true for our projects - as has happened in the case with ZDoom.
It was recently announced that Randi has decided to cease development on ZDoom.
We all owe a great deal to her. She has enhanced our lives in more ways than she will ever imagine, and it is thanks to the openness that she offered with ZDoom and sharing it with the rest of us, that has enabled many of us to learn more about game development. To say that you were part of a major successful project in ZDoom was no small accomplishment.
Randi - you will be missed.
This also means that DRD Team will likely be archiving some of its ZDoom/GZDoom/QZDoom focused forums soon, to facilitate ZDoom.org becoming more of a hub for family projects and in favor of keeping everything under one roof.
Ironically, this happened to be on the same day that GZDoom and QZDoom both released new versions. So, yeah, be sure to check those out!
Here's a list of changes:
Fixes for GZDoom: (list from Graf Zahl's post)
Happy New Year!
To celebrate the new year, both GZDoom 2.3.0 and QZDoom 1.2.0 have been released!
Merry christmas and a happy newyear
For those of you who have not heard yet, multiple sources are saying Bobby Prince is battling colon cancer.
If you do not know who he is, he is the one who composed all of Doom's music, as well as scores of music from Apogee games, and even composed the music for Wrack.
For anyone who is able, a GoFundMe page was set up by his brother to help with medical expenses: https://www.gofundme.com/bobby-prince-m ... nd-2vs94pg
Wishing you the best and a speedy recovery, Bobby. And thoughts and prayers go out to your family, as well. Let's hope Bobby gets the best doctors available and overcomes this terrible thing!
QZDoom - Version 1.0 released!
This is the newest release for QZDoom!
Mostly, it's a stability and fixes release, fixing a few bugs encountered since 0.1 and also prevents certain read access violations from crashing the game.
Another reason for this release, however, also, is the pending ZScript merge coming. We figured that the ZDoom code base is not going to be any more stable than it is now for a couple of weeks to months, at least, so this was as good a time as any to put this out before that happens.
Also included, obviously, are the latest ZDoom and GZDoom improvements and fixes that have occurred since the 0.1 release.
Macintosh (Courtesy of _mental_ and Blzut3 - thanks again!)
QZDoom - Version 0.1 is now out!
If you've been following DRD Team or ZDoom at all lately, then this needs no introduction. But if you've been living under a rock, now it's official - True-Color software rendering in ZDoom is now an actual reality!
So what advantages does this have over traditional ZDoom rendering?
Special thanks to dpJudas for his extensive work and efforts to make this a reality!
Unloved (the Game) is Now Out
For those of you who fondly remember Unloved, the GZDoom mapset that was known for being so atmospheric and creepy, you'll be happy to know that the author released a commercial UE4 version of the game.
If you are interested, it is on sale now in the Steam store at quite a discount, but that will only last for a few days. Happy monster hunting!
It's official - Bloom and tonemaps are now in an official release of GZDoom!
The new version also includes the new features from ZDoom's scripting support, allowing for Anonymous functions, portals, as well as a whole host of new features for modders.
Downloads are available here, and more information will be coming on the news page within the coming days.