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Happy new year
Posted by sitters on 19 December 2023 at 11:50
hopefully it's time

Site Move
Posted by CandiceJoy on 27 March 2023 at 09:02
DreamHost shut down our forums due to excessive resource usage -- no clue how or why that happened, but we've provisioned a new host and we've been hard at work moving everything over and setting everything back up. So far, I've gotten the main devbuilds site up and running, as well as some of the others (doomseeker, doomnexus, I believe AoW2 is working, etc). Needless to say, your mileage may vary for a bit while we get everything sorted out.

For dev build maintainers, we don't have user accounts setup for uploads as of yet, but that's definitely on our todo list. I did upload a pruned set of devbuilds to the new host, though, so we at least have some basic recent-ish builds to go with for now.

If you find any issues that seem like they should've been fixed, feel free to let me know.

And, of course, thanks for your patience ^_^ <3

(Insert Some Official Title Here)
Happy Holidays
Posted by sitters on 24 December 2022 at 09:26
Happy Holidays. :D

Update Risen3D
Posted by sitters on 6 January 2022 at 08:47
I would like to announce the official release of,
a new version of Risen3D,
Abbspack V10,
V3.0 modelpack
and a new map Doomsday Rocket.

You can download it from
Happy holidays
Posted by sitters on 11 December 2021 at 15:08
Merry Christmas and a happy newyear
Posted by sitters on 12 December 2020 at 07:57

The best gift we can ever get.
All accounts before 2020-04-01 with 0 posts have been deactivated
Posted by Rachael on 5 October 2020 at 14:23
Due to spam bots, all accounts registered before April that have never made a post have been shut down. If you are attached to a name/email on one of these accounts, please contact me on the ZDoom forum to have to restored. Eventually these accounts will be permanently removed. If this happens the names and emails associated with those accounts will be freed - you can then reregister your account as normal without restrictions.

And please - for the love of sanity and staying sane - if you're going to make an account, use it! At least make a post on it so you separate yourself out from the spam bots who abuse the system. A private message does not count as a post - you need to increment your post count number at least to 1 so the pruning system doesn't group your account with the trash ones. will be coming offline temporarily
Posted by Rachael on 9 April 2019 at 15:34
In order to fix issues with the wiki, will be coming offline temporarily. I have no ETA for when it will be coming back.

A little update: I got a little bit of help from somebody, so I don't have to take down the forum for this. Just the wiki.
Merry christmas and a happy newyear
Posted by sitters on 10 December 2017 at 07:46
GZDoom 3.0.0 Released
Posted by Graf Zahl on 29 April 2017 at 19:54
GZDoom 3.0.0 has been released.
This is the first version that merges all software rendering features from QZDoom.
In addition this is the first release under the GPL v3.
To comply with the GPL, FModEx had to be removed as a sound backend, so this version will only support OpenAL.

New features aside from merging with QZDoom include:
  • scriptable status bars.
  • scriptable level status screens.
  • static constant arrays in classes.
  • support for Doom64-style lighting in the software renderer, with the exception of gradients.
  • optimization of the scripting VM by removing some always active debug support.
Please note that starting with this version the 32 bit Windows version will require support for SSE2, because the true color software renderer cannot work without it. As a result it can no longer be used on Pentium 3's and older.